ABOUT BCNET -- OUR HISTORY
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BCNET was the birthplace of the Internet in British Columbia. The society established the first connections in the province in 1988 with initial members including the University of British Columbia, Simon Fraser University, the University of Victoria, TRIUMF (a particle and nuclear physics laboratory) and the Dominion Astrophysical Observatory.

In early 1990, BCNET connected with regional networks across the country via CANARIE, Canada 's advanced Internet organization, creating the first national advanced network. Around this time, BC's first commercial Internet Service Providers (ISPs) also began connecting to BCNET, which was the province's only link to the worldwide Internet. Today, BCNET connects the province to the United States through Internet2, to Europe through DANTE and to similar networks worldwide. BCNET remains the leader in advanced networking technology in BC and continues its key advisory role in ensuring that the province's education and research pursuits stay at the forefront of technology.  

BCNET Facts
  • Formed in 1986, BCNET (www.bc.net) is funded by its members, including the University of British Columbia , Simon Fraser University , the University of Victoria , the University of Northern British Columbia and the British Columbia Institute of Technology, as well as by the provincial government.

  • In 1988, BCNET provided the first Internet connections in British Columbia.

  • BCNET has fiveTransit Exchange (TX) hubs in Vancouver (VanTX), Victoria (VicTX), Prince George (PGTX), Kelowna (KELTX) and Kamloops (KAMTX), which connect member institutions to one another with dedicated fibre optics.

  • BCNET is operated and managed by a consortium of the society's member universities, providing a high level of combined expertise.

  • BCNET's high-speed advanced networks are up to 10,000 times faster than the commercial Internet.

  • Dedicated fibre cables enable network speeds of multiple gigabits per second, eventually supporting multi-terabits (trillion bits) per second in the future.

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